![]() ![]() A great war takes place not long before the game which sees the region split between the royalist rebels, and those who have pledged allegiance to the regent. The monarch lays incapable, and an untrustworthy so-and-so has abused their position of regent to execute a power-grab. The world’s main split, and most pressing one, is no longer a physical one, but ideological. You still have a world made up of separate areas, of course, and in fact you can navigate between them even when the area has no missions, or combat, for you, it’s just you have a world split into continents, not islands. #Spellforce 3 romance seriesI was originally surprised to find out that the game took place well before the other entries in the series -a prequel by half a millennium- however, of all of the changes it’s one with the least impactfon the game. Jutting out from forested walkways massive statues of soldiers leer and tower, cities stand nested in cliff-edges or protruding from hillsides, the mouths of carved faces serve as openings for cascading waterfalls - these are all things I’ve seen, and stopped to look at, during the couple of hours that I’ve had with the game over the last few months, both at EGX Rezzed, and at a recent, closed-doors event in London. Spellforce 3, though, running on Grimlore Games’ bespoke engine, does truly look wonderful though. Of course, we do have to remember that the last title was built on 2006 tech – so it’s a bit like comparing Ubisoft’s GRAW with Wildlands, Sony’s Resistance: Fall of Man with Horizon: Zero Dawn, or Bethesda’s Prey with… Prey. ![]() It all looks beautiful too, a massive visual step forward from the last entry in the series, and ahead of the current visuals bar in the genre. Large new ideas, like gluing the world back together, stripping the fae races from the game, and changing up the strategy layer so that the maps are used in a much more dynamic way. They oversaw the completion of two promised expansions for the second entry in the series, also rolling up the IP, the previous, struggling publisher JoWooD, and the publishers other properties.įor the new title they have a new developer at the helm -Grimlore Games, a new, internal studio which includes veteran members of the series- and a few new ideas in order to get the series rolling again. THQ Nordic’s role in the Spellforce series began back in 2012, 9 years after the series started. Heroes and armies were summoned to fight from giant shrines, but among them one was given the power to control the shrines themselves, and it was up to them to save the ruins of Eo. They couldn’t control the elements however, and the very chains that held the world together shattered sending chunks of land astray – magical portals the only way for people to travel from region to region. Powerful mages tried to wrest control of the elements to gain immortality, transcending traditional life while their god was at its weakest. The Convocation tore the world of Eo asunder. ![]()
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